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Harvest Moon | |
---|---|
Developer(s) | Amccus |
Publisher(s) |
|
Director(s) | Setsuko Miyakoshi Ken Takahashi |
Producer(s) | Yasuhiro Wada |
Artist(s) | Kenji Koyama |
Composer(s) | Tsuyoshi Tanaka |
Series | Story of Seasons |
Platform(s) | SNES |
Release |
|
Genre(s) | Farm simulation, role-playing game |
Mode(s) | Single-player |
Harvest Moon (牧場物語, Bokujō Monogatari, lit. 'Farm Story') is a farm simulationrole-playing game developed by Amccus for the Super Nintendo Entertainment System. The game first was released in Japan in 1996, in North America in 1997, and in Europe in 1998. The European version shipped with language localizations for Germany and France. It is the first game in the long-running Story of Seasons series, previously known as the Harvest Moon series in western territories. The game has been re-released on the Satellaview, Nintendo 3DS, Wii, and Wii U.
Gameplay[edit]
The game follows a young man charged with maintaining the farm he inherits from his grandfather. The primary objective is to restore and maintain a farm that has fallen into disrepair. The player decides how to allocate time between daily tasks, such as clearing land, planting crops, selling harvests, raising livestock, attending festivals, building relationships with villagers, and foraging.[1]
For vegetables to develop, they must receive water each day; lack of water does not kill crops, but prevents them from growing. Animals must be fed once a day to keep them producing. While the only care that chickens require is feeding, cows must be continually talked to, brushed, and milked to retain their health. A cow may become sick if not fed for a day and, if untreated, sickness can lead to death. Chickens may die if left outside, where they can be blown away in a storm or eaten by wild dogs. After dark, the only business in town that the player can access is the bar, where a number of non-player characters gather to drink and talk.
Development[edit]
Yasuhiro Wada was producer for the game, and the last game he worked on was Magical Pop'n.[2]
Release[edit]
The game was released on August 9, 1996 in Japan for the Super Famicom.[3] It was released in North America in 1997, and Europe in 1998. According to Natsume's Adam Fitch, the game sold 'a decent amount for that time'.[4]
In the localized North American version, all references to alcohol are changed to 'juice,' even though anyone who drinks said 'juice' clearly becomes intoxicated. While many elements of the game were 'westernized' for its American release, some Japanese cultural elements remained. For example, townspeople sometimes discuss the church and its religion in Shinto terms, such as referring to the existence of both a 'God of the Harvest' and a 'God of Business.' In the 'New Day' cinematic sequences, the character eats an onigiri, a traditional Japanese food item. The news anchor on TV in the game bows to the audience in a welcoming manner, which is uncommon in western countries.
Satellaview version[edit]
BS Bokujō Monogatari (BS 牧場物語) was an episodically released ura- or gaiden-version of the original Harvest Moon consisting of 4 unique episodes on the Satellaview. Each episode had to be downloaded by players from St.GIGA (at NikoNiko Ranch on the BS-X cartridge) during a specified broadcast week and during a specified time-window.[5] It featured 'SoundLink' narration (radio drama-style streaming voice data intended to guide players through the game and give helpful hints and advice). Due to the nature of SoundLink broadcasts these games were only broadcast to players between 6:00 and 6:50PM on broadcast dates.[5] The game was never released outside Japan and as with all other Satellaview titles it has never been re-released as a stand-alone title. Online Satellaview emulation enthusiasts refer to the game unofficially as 'BS Makiba Monogatari'. A single rerun of the broadcasts was conducted in the same weekly format from November 4, 1996 to November 30, 1996 at 5:00 to 5:50PM. The BS-X download location changed to Bagupotamia Temple.[5] The episodes were known as:
- First Time 'Outdoor Life' (はじめての“あうとどあLIFE”, Hajimete no 'Autodoa Life') released on September 2, 1996[5]
- Fruitful Land and Mind! (大地と心に溢れる実り!, Daichi to Kokoro ni Afureru Minori!) released on September 9, 1996[5]
- We Are All Alive (僕らはみんな生きている, Bokura wa Minna Ikite iru) released on September 16, 1996[5]
- Aim for Ranch Master! (牧場マスターを目指せ!, Bokujō Masutā o Mezase!) released on September 23, 1996[5]
Reception[edit]
Aggregator | Score |
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GameRankings | 73%[6] |
Publication | Score |
---|---|
EGM | 8.125/10[1] |
Natsume
The game received mainly positive reviews and has a GameRankings standing of 73%.[6] Crispin Boyer remarked in Electronic Gaming Monthly, 'An RPG about farming? Talk about a hard sell. But this epic adventure in agriculture is as fun as it is original.' He and the other three members of the EGM review team praised the game's original concept and the numerous interesting tasks the player must juggle.[1]
For the release of Harvest Moon on the Wii's Virtual Console, IGN rated the game at 8.5, praising the game's still gorgeous 16-bit graphics and addictive gameplay.[7]
References[edit]
- ^ abc'Review Crew: Harvest Moon'. Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 46.
- ^Inc., Aetas. '「牧場物語」の和田康宏氏がSwitchに感じた可能性。生態系シム「ハッピーバースデイズ」クリエイティブプロデューサーインタビュー' (in Japanese). Archived from the original on April 10, 2018. Retrieved August 8, 2018.
- ^'牧場物語 [スーパーファミコン] / ファミ通.com'. www.famitsu.com. Retrieved August 8, 2018.
- ^Mackey, Bob (January 20, 2014). 'Retronauts Volume III Episode 14: Harvest Moon'. Retronauts (Podcast). Event occurs at 12 minutes 25 seconds. Retrieved April 24, 2014.
- ^ abcdefgKameb (February 12, 2008). 'Archived copy' スーパーファミコンアワー番組表 (in Japanese). The Satellaview History Museum. Archived from the original on May 1, 2012. Retrieved March 29, 2009.CS1 maint: archived copy as title (link)
- ^ ab'Harvest Moon for Super Nintendo'. GameRankings. CBS Interactive. Retrieved September 25, 2018.
- ^Lucas M. Thomas (February 11, 2008). 'Harvest Moon Review'. IGN. Archived from the original on May 15, 2012. Retrieved February 12, 2008.
Harvest Moon | Define Harvest Moon At Dictionary.com
By Vigdis Hocken
The Full Moon closest to the September equinox is called the Harvest Moon, and it is either in September or October.
The Harvest Moon is the Full Moon nearest the September equinox, which occurs around September 22.
Most years, the Harvest Moon is in September, but around every three years, it is in October.
Full Moon Names
Harvest Moon is the most famous of all the Full Moon names. Some sources claim the name originates from ancient Native American tradition. Others point out that Harvest month was recorded as early as in the 700s in both Anglo-Saxon and Old High German languages.
In ancient times, it was common to track the changing seasons by following the lunar month rather than the solar year, which the 12 months in our modern calendar are based on.
From Europe and America
For millennia, people across Europe, as well as Native American tribes, named the months after features they associated with the Northern Hemisphere seasons. Many of these names are very similar or identical.
Today, we use many of these ancient month names as Full Moon names. A common explanation is that Colonial Americans adopted many of the Native American names and incorporated them into the modern calendar.
The Old Farmer's Almanac famously publishes a list of Full Moon names, and we have chosen to use these as the main Full Moon names. However, it seems that a combination of Native American, Anglo-Saxon, and Germanic month names gave birth to the Full Moon names we use today.
Named After Crops
The most common Native American names for the September Full Moon is Full Corn Moon and Barley Moon, and these names do not vary with the equinox. The October Full Moon was called Hunters Moon, Blood Moon, and Sanguine Moon by different Native tribes. However, this is not to be confused with a total lunar eclipse, also known as a Blood Moon, due to the reddish color the Moon takes on during a total eclipse.
When the Julian calendar was introduced in 45 BCE, the Latin month names became more common. The earlier Pagan and Native American month names have since been reintroduced as Full Moon names, particularly by various Farmer's Almanacs in the United States.
Short Time Between Moonrises
Regardless of where the name originated, the astronomical significance of the Harvest Moon is the same all over the Northern Hemisphere. The Full Moon closest to the September equinox is astronomically special because the time between one moonrise to the next becomes shorter around this time.
Typically, the Moon rises on average 50 minutes later every day in a lunar month, which is the time it takes the Moon to travel through all the Moon phases. However, for a few days around the Harvest Moon, the Moon rises less than 50 minutes later than the day before.
In the old days, the early moonrise for a few days around the equinox meant that farmers could work and harvest their crops for a longer time in the evenings.
Opposite Seasons
The reverse effect occurs in the Southern Hemisphere, where the astronomical seasons are opposite, and the September equinox is the vernal equinox. Here, the Moon rises more than 50 minutes later than on the previous day around the Harvest Moon. People in the Southern Hemisphere experience the Harvest Moon effect around the March equinox instead.
Harvest Moon in Culture
The September equinox coincides with many cultural events, religious observances, and customs around the world. For example, the Chinese Mid-Autumn Festival, also known as the Moon Festival, is a harvest festival also celebrated in Vietnam, Taiwan, and Hong Kong.
In the US, there are many Harvest Moon festivals with farmers markets, beer- and wine-tasting, craft fairs, concerts, and entertainment. Harvest Moon is also the name of a popular computer game, as well as a 1992 album and song by Canadian musician Neil Young.